There are many regions in Second Life, including this Sci-Fi one
In previous reports, I've explained that the in-game world is broken into regions, which are collections of facilities that cater to similar interests. There as many different types of regions, ranging from specific topics such as vampires to much broader scopes like entire countries. The most popular areas seem to be simple dance clubs, with one user playing the role of DJ and the rest dancing or socializing to the atmosphere. These are almost identical to real club scenes in the types of mannerisms displayed. The main floor is dominated by players dancing, with the surrounding area of the building specked with observers and socializers talking amongst themselves. During my visit to one club, I noticed a few people approach those of the opposite sex and use typical pick-up lines or ice-breaking techniques, a common occurence in real social scenes as well. This leads me to believe the social structure of Second Life and the rules by which people form relationships are very similar to everyday-life society.
Dance clubs in Second Life are like their reality counterparts
My conclusion is that, like the real world, people create areas to attract those of similar persuasions and interests. When people come together under these terms, social interaction is bound to happen. The rules of engagement and social rituals that produce lasting relationships after the initial interactions are also highly influenced by, if not completely reproduced from, reality.
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